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Com This material is copyright and is licensed for the sole use by Vadim Kudria on 4th October 2009 6352 108th St, , Forest Hills, , 11375 Chapter 1 2. Save all of the original WMF images in a new folder (C:\Silverlight3D\ Invaders\GAME_WMFS), as shown in the following picture: 3. Repeat the following steps (4 to 13) for each vector graphic (WMF file). 4. Open the vector graphic file in Inkscape. 5. Select File | Save a copy…. A dialog box showing many export options will appear. 6. Remove the extension from the filename.
Xaml. Com This material is copyright and is licensed for the sole use by Vadim Kudria on 4th October 2009 6352 108th St, , Forest Hills, , 11375 Chapter 1 8. xaml. Remove the following text (as we want the UserControl to take the size from the ghost illustration): Height="300" Width="300" 9. com/winfx/2006/xaml">
This specialized hardware runs common and complex procedures related to 2D and 3D graphics, and they free the CPU (Central Processing Unit) from this weight load. Unfortunately, Silverlight 3 does not take full advantage of modern GPUs. However, it offers the possibility to use the GPU for some operations. Under certain circumstances, we can improve the performance of a game using the hardware-acceleration capabilities offered by Silverlight 3. Time for action – enabling hardware acceleration A good game must run offering smooth animation and good-looking graphics on the screen.