Download e-book for kindle: Accelerated Silverlight 2 (Accelerated) by Jeff Scanlon

By Jeff Scanlon

ISBN-10: 1430210761

ISBN-13: 9781430210764

Silverlight 2 is a brand new internet improvement expertise from Microsoft that's already inflicting large waves in the improvement group. it's the typical successor to Ajax and ASP.NET AJAX-style purposes and offers a method for web-pages to supply the seamless and wealthy person event that's at the moment simply on hand from desktop-based functions. construction at the confirmed procedure of Apress’ speeded up C# and speeded up VB titles this e-book presents readers with a fast-track to gaining knowledge of this know-how via development at the abilities that skilled .NET builders have already got already got. In a tightly packed five-hundred pages readers might be proven every little thing they should comprehend to develop into informed in Silverlight 2 improvement.

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35 36 CHAPTER 2 ■ GETTING TO KNOW XAML Summary This chapter covered the foundations of Silverlight. Before we can explore in detail more advanced topics such as theming, animation, handling media, and data binding, it is important to understand how these core features support the rest of Silverlight. Any exploration of Silverlight starts at understanding XAML and its many features, such as dependency properties, markup extensions, and resources. This chapter also showed how a Silverlight application is structured and how routed events work in Silverlight.

SetValue Sets the value of the specified dependency property. THREADING AND THE USER INTERFACE Silverlight is a multithreaded environment. You can’t modify elements of a user interface from a non-user interface thread since it can lead to a number of problems. The proper way to modify a user interface from a different thread is by using a dispatcher. The DependencyObject class provides a single property, Dispatcher, which holds a reference to the associated dispatcher. Text = "changed"; }); You’ll get a closer look at threading in Silverlight in Chapter 14.

Positioning Objects on Screen Having a variety of controls and other visual objects gives us the raw material for user interfaces, but in order to form a full user interface, these objects must be positioned on screen. This is accomplished via the Panel class—the base class of layout containers. A layout container is used to contain controls and to oversee positioning of these controls on a user interface. NET controls. In Windows Forms, layout is accomplished via absolute positioning: there is no layout control; instead, controls specify their position and size.

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Accelerated Silverlight 2 (Accelerated) by Jeff Scanlon


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